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	<title>Comments on: Why PeaceMaker costs money?</title>
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	<link>http://www.impactgames.com/blog/2007/02/13/why-peacemaker-costs-money/</link>
	<description>The latest news from ImpactGames</description>
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		<title>By: Eric W Brown</title>
		<link>http://www.impactgames.com/blog/2007/02/13/why-peacemaker-costs-money/comment-page-1/#comment-14513</link>
		<dc:creator>Eric W Brown</dc:creator>
		<pubDate>Mon, 14 Jan 2008 19:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.peacemakergame.com/blog/2007/02/13/why-peacemaker-costs-money/#comment-14513</guid>
		<description>This thread is being continued on the newest Founder&#039;s Comments post:

Why PeaceMaker costs money (contd)

http://www.peacemakergame.com/blog/2008/01/14/why-peacemaker-costs-money-cont/</description>
		<content:encoded><![CDATA[<p>This thread is being continued on the newest Founder&#8217;s Comments post:</p>
<p>Why PeaceMaker costs money (contd)</p>
<p><a href="http://www.peacemakergame.com/blog/2008/01/14/why-peacemaker-costs-money-cont/" rel="nofollow">http://www.peacemakergame.com/blog/2008/01/14/why-peacemaker-costs-money-cont/</a></p>
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		<title>By: M</title>
		<link>http://www.impactgames.com/blog/2007/02/13/why-peacemaker-costs-money/comment-page-1/#comment-2735</link>
		<dc:creator>M</dc:creator>
		<pubDate>Sun, 20 May 2007 16:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.peacemakergame.com/blog/2007/02/13/why-peacemaker-costs-money/#comment-2735</guid>
		<description>This game is meant as a means to sensibilize the people for the Palestinian conflict, so i&#039;m certain you could reach millions of people if the game would be free instead of the rather few engaged people you do now.
I think you could easily get more than enough support from the Israeli and US government if you&#039;d handle the request right. I&#039;m pretty sure both countries would be eager to &#039;improve&#039; their image by making this game free for all, as they are the biggest cause of the problem.</description>
		<content:encoded><![CDATA[<p>This game is meant as a means to sensibilize the people for the Palestinian conflict, so i&#8217;m certain you could reach millions of people if the game would be free instead of the rather few engaged people you do now.<br />
I think you could easily get more than enough support from the Israeli and US government if you&#8217;d handle the request right. I&#8217;m pretty sure both countries would be eager to &#8216;improve&#8217; their image by making this game free for all, as they are the biggest cause of the problem.</p>
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		<title>By: Jarmo Petäjäaho</title>
		<link>http://www.impactgames.com/blog/2007/02/13/why-peacemaker-costs-money/comment-page-1/#comment-406</link>
		<dc:creator>Jarmo Petäjäaho</dc:creator>
		<pubDate>Sun, 25 Mar 2007 01:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.peacemakergame.com/blog/2007/02/13/why-peacemaker-costs-money/#comment-406</guid>
		<description>I was happy to pay the $20 to get an interesting new gameplay experience and a bit of education at the same time. As the game proved to be good, I&#039;m even happier to have supported your company. I&#039;m looking forward to your future projects and I fervently hope you achieve enough sales to be able to stay in business and continue developing reality-based games as captivating as PeaceMaker.</description>
		<content:encoded><![CDATA[<p>I was happy to pay the $20 to get an interesting new gameplay experience and a bit of education at the same time. As the game proved to be good, I&#8217;m even happier to have supported your company. I&#8217;m looking forward to your future projects and I fervently hope you achieve enough sales to be able to stay in business and continue developing reality-based games as captivating as PeaceMaker.</p>
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		<title>By: quitacet</title>
		<link>http://www.impactgames.com/blog/2007/02/13/why-peacemaker-costs-money/comment-page-1/#comment-77</link>
		<dc:creator>quitacet</dc:creator>
		<pubDate>Sun, 18 Feb 2007 19:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.peacemakergame.com/blog/2007/02/13/why-peacemaker-costs-money/#comment-77</guid>
		<description>fair enough - the only way you can enhance the product and develop more products sustainably and independently is if you cover your costs. However, I&#039;d still like to hear about how you intend to pursue some form of price discrimination to increase access among demographics that arguably need this kind of edutainment the most.</description>
		<content:encoded><![CDATA[<p>fair enough &#8211; the only way you can enhance the product and develop more products sustainably and independently is if you cover your costs. However, I&#8217;d still like to hear about how you intend to pursue some form of price discrimination to increase access among demographics that arguably need this kind of edutainment the most.</p>
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		<title>By: People Over Process &#187; Blog Archive &#187; links for 2007-02-15</title>
		<link>http://www.impactgames.com/blog/2007/02/13/why-peacemaker-costs-money/comment-page-1/#comment-58</link>
		<dc:creator>People Over Process &#187; Blog Archive &#187; links for 2007-02-15</dc:creator>
		<pubDate>Thu, 15 Feb 2007 07:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.peacemakergame.com/blog/2007/02/13/why-peacemaker-costs-money/#comment-58</guid>
		<description>[...] Why PeaceMaker costs money? (tags: peacemaker games via:scottmark profit nonprofit marketing) [...]</description>
		<content:encoded><![CDATA[<p>[...] Why PeaceMaker costs money? (tags: peacemaker games via:scottmark profit nonprofit marketing) [...]</p>
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		<title>By: Jon</title>
		<link>http://www.impactgames.com/blog/2007/02/13/why-peacemaker-costs-money/comment-page-1/#comment-57</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Thu, 15 Feb 2007 04:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.peacemakergame.com/blog/2007/02/13/why-peacemaker-costs-money/#comment-57</guid>
		<description>It&#039;s interesting to see the &#039;nonprofit&#039; vs &#039;social good&#039; debate play out in another sector. I work with some community groups and I see a lot of people assume that because an organization is doing good, it has to be a non profit, and all of it&#039;s services have to be free. Mouhammad Yunus has been my standard example when I have to explain, but I think I&#039;ll use your studio as example as well.   Profit can (and should) come from created enough new value that everyone involved can gain.</description>
		<content:encoded><![CDATA[<p>It&#8217;s interesting to see the &#8216;nonprofit&#8217; vs &#8217;social good&#8217; debate play out in another sector. I work with some community groups and I see a lot of people assume that because an organization is doing good, it has to be a non profit, and all of it&#8217;s services have to be free. Mouhammad Yunus has been my standard example when I have to explain, but I think I&#8217;ll use your studio as example as well.   Profit can (and should) come from created enough new value that everyone involved can gain.</p>
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		<title>By: Moving at the Speed of Creativity &#187; Blog Archive &#187; Gaming for Peace</title>
		<link>http://www.impactgames.com/blog/2007/02/13/why-peacemaker-costs-money/comment-page-1/#comment-56</link>
		<dc:creator>Moving at the Speed of Creativity &#187; Blog Archive &#187; Gaming for Peace</dc:creator>
		<pubDate>Thu, 15 Feb 2007 03:05:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.peacemakergame.com/blog/2007/02/13/why-peacemaker-costs-money/#comment-56</guid>
		<description>[...] information and updates about the game and project. On the subject of the game being commercial, Eric Brown states: We did have a long debate on whether to be for-profit or non-profit. The issues that drove our [...]</description>
		<content:encoded><![CDATA[<p>[...] information and updates about the game and project. On the subject of the game being commercial, Eric Brown states: We did have a long debate on whether to be for-profit or non-profit. The issues that drove our [...]</p>
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		<title>By: Eric W Brown</title>
		<link>http://www.impactgames.com/blog/2007/02/13/why-peacemaker-costs-money/comment-page-1/#comment-53</link>
		<dc:creator>Eric W Brown</dc:creator>
		<pubDate>Wed, 14 Feb 2007 22:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.peacemakergame.com/blog/2007/02/13/why-peacemaker-costs-money/#comment-53</guid>
		<description>I&#039;m glad to see that people have some opinion on this matter and thank you to everyone who supports us.  I&#039;m glad that we are viewed as good educational game ( Mourad ) but I hope we can also be viewed as an engaging experience at home that also happens to inform you.  &quot;Educational&quot; games have a bad association with &quot;boring&quot;, &quot;not fun&quot;, and something my mom would make me play.  I&#039;ll quickly respond to a couple of the comments:

Al:  We understand peoples desire to see more before they buy.  We are looking into ways to make our tutorial available as an application so that people can get a better feel for what the game play is like.  We tried to quickly respond to peoples initial desire to see gameplay with our video but that doesn&#039;t seem to be enough for many such as yourself.  Especially in the game world (PC) this is becoming the norm so we understand.  File size and the cost to us for bandwidth have been obstacles as well as the technical creation of the limited version.  That being said there are many other things that people purchase with less information than we have tried to provide ( ie movies, even console games etc. )  We hope that in the meantime other peoples positive response to the experience will be enough. 

David:  Constraining the value proposition to comparisons in the game market ( which we hope to expand as the other David points out comparing us to a book ).  We understand that we are not a console game, or even a PC game with gameplay as long or intricate as a game like civilization, which is why our product is less than half of the cost of those games.  As for charging 5 instead of 20.  This would severely limit our ability to progress as a company.  I also hope that our game stacks up to more than 1/10 of the other games and we definitely believe that we stack up to other games that are available for 20.  

As for audience, we are always looking for ways as I stated to promote the game in community groups, support events and find funding through foundations and non-profits to reach those audiences that 20 dollars may be a barrier for.  If we reach the kind of success that even puts us on the positive side be assured that we will find ways to give back.  We have put a lot of effort into this project battling all the way while it was never apparent that we would ever make money.  The drive that helped us reach this point could be used for many other positive ventures.  We are also looking into ways that we can implement a model where a portion of each sale goes to X like the &quot;Red&quot; campaign.  This raises the same affiliation issues that funding and sponsorship did.

Cote&#039;:  Thank you for this message.  One more thing I will add to the non-profit vs for profit is that it is very difficult to start a non-profit.  1. There is a long period before you can actually get the status of a non-profit and all the legal and accounting qualifications.  2.  Foundation funding cycles are long and timing is everything.  3. As a non-profit with no history it becomes very difficult to get larger grants as they want to see a track record first.  All of these are counter to a development path that requires funding upfront in order to get to the commercialized, usable, and verifiable product.  Foundations have a very hard time funding the &quot;commercialization&quot; portion of development.  The are strong on funds for research, validation, and dissemination but it&#039;s not sexy to their boards to give money for legal and copyright issues, as well as the always sexy quality assurance.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to see that people have some opinion on this matter and thank you to everyone who supports us.  I&#8217;m glad that we are viewed as good educational game ( Mourad ) but I hope we can also be viewed as an engaging experience at home that also happens to inform you.  &#8220;Educational&#8221; games have a bad association with &#8220;boring&#8221;, &#8220;not fun&#8221;, and something my mom would make me play.  I&#8217;ll quickly respond to a couple of the comments:</p>
<p>Al:  We understand peoples desire to see more before they buy.  We are looking into ways to make our tutorial available as an application so that people can get a better feel for what the game play is like.  We tried to quickly respond to peoples initial desire to see gameplay with our video but that doesn&#8217;t seem to be enough for many such as yourself.  Especially in the game world (PC) this is becoming the norm so we understand.  File size and the cost to us for bandwidth have been obstacles as well as the technical creation of the limited version.  That being said there are many other things that people purchase with less information than we have tried to provide ( ie movies, even console games etc. )  We hope that in the meantime other peoples positive response to the experience will be enough. </p>
<p>David:  Constraining the value proposition to comparisons in the game market ( which we hope to expand as the other David points out comparing us to a book ).  We understand that we are not a console game, or even a PC game with gameplay as long or intricate as a game like civilization, which is why our product is less than half of the cost of those games.  As for charging 5 instead of 20.  This would severely limit our ability to progress as a company.  I also hope that our game stacks up to more than 1/10 of the other games and we definitely believe that we stack up to other games that are available for 20.  </p>
<p>As for audience, we are always looking for ways as I stated to promote the game in community groups, support events and find funding through foundations and non-profits to reach those audiences that 20 dollars may be a barrier for.  If we reach the kind of success that even puts us on the positive side be assured that we will find ways to give back.  We have put a lot of effort into this project battling all the way while it was never apparent that we would ever make money.  The drive that helped us reach this point could be used for many other positive ventures.  We are also looking into ways that we can implement a model where a portion of each sale goes to X like the &#8220;Red&#8221; campaign.  This raises the same affiliation issues that funding and sponsorship did.</p>
<p>Cote&#8217;:  Thank you for this message.  One more thing I will add to the non-profit vs for profit is that it is very difficult to start a non-profit.  1. There is a long period before you can actually get the status of a non-profit and all the legal and accounting qualifications.  2.  Foundation funding cycles are long and timing is everything.  3. As a non-profit with no history it becomes very difficult to get larger grants as they want to see a track record first.  All of these are counter to a development path that requires funding upfront in order to get to the commercialized, usable, and verifiable product.  Foundations have a very hard time funding the &#8220;commercialization&#8221; portion of development.  The are strong on funds for research, validation, and dissemination but it&#8217;s not sexy to their boards to give money for legal and copyright issues, as well as the always sexy quality assurance.</p>
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		<title>By: Cote'</title>
		<link>http://www.impactgames.com/blog/2007/02/13/why-peacemaker-costs-money/comment-page-1/#comment-49</link>
		<dc:creator>Cote'</dc:creator>
		<pubDate>Wed, 14 Feb 2007 16:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.peacemakergame.com/blog/2007/02/13/why-peacemaker-costs-money/#comment-49</guid>
		<description>My wife has worked in non-profit for many years, and  the need to get money is the same. Instead of charging a small fee to &quot;users,&quot; non-profits have to go raise several large sums of money from donors and small batches from &quot;members.&quot;

The point is: money raising occurs in either case, even if some users are getting the good(s) or service for &quot;free.&quot;

When having a for-profit vs. non-profit endeavor, it seems like having a high level of transparency (as you start doing above) is key to making the for-profit venture feel less &quot;sleazy&quot; than a non-profit venture.

And, to me, avoiding that sleazy perception (real or no) is the prime outward messaging problem to work on for people who are &quot;for-profit non-profits.&quot;</description>
		<content:encoded><![CDATA[<p>My wife has worked in non-profit for many years, and  the need to get money is the same. Instead of charging a small fee to &#8220;users,&#8221; non-profits have to go raise several large sums of money from donors and small batches from &#8220;members.&#8221;</p>
<p>The point is: money raising occurs in either case, even if some users are getting the good(s) or service for &#8220;free.&#8221;</p>
<p>When having a for-profit vs. non-profit endeavor, it seems like having a high level of transparency (as you start doing above) is key to making the for-profit venture feel less &#8220;sleazy&#8221; than a non-profit venture.</p>
<p>And, to me, avoiding that sleazy perception (real or no) is the prime outward messaging problem to work on for people who are &#8220;for-profit non-profits.&#8221;</p>
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		<title>By: david</title>
		<link>http://www.impactgames.com/blog/2007/02/13/why-peacemaker-costs-money/comment-page-1/#comment-47</link>
		<dc:creator>david</dc:creator>
		<pubDate>Wed, 14 Feb 2007 13:34:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.peacemakergame.com/blog/2007/02/13/why-peacemaker-costs-money/#comment-47</guid>
		<description>as a programmer myself, i understand your point on this matter.  however i also agree that if your intentions are truly to promote peace, and this game is your chosen vessel to do that, you are going to reach a much smaller audience this way.  you can buy xbox games for 50, and your game...while pretty well designed, doesnt hold a candle to those games.  i think if you truly wanted to hget your msg across, 5 would be plenty.  you could however donate the money to a world peace org. also, letting your public know you&#039;re not trying to cash in on this issue.</description>
		<content:encoded><![CDATA[<p>as a programmer myself, i understand your point on this matter.  however i also agree that if your intentions are truly to promote peace, and this game is your chosen vessel to do that, you are going to reach a much smaller audience this way.  you can buy xbox games for 50, and your game&#8230;while pretty well designed, doesnt hold a candle to those games.  i think if you truly wanted to hget your msg across, 5 would be plenty.  you could however donate the money to a world peace org. also, letting your public know you&#8217;re not trying to cash in on this issue.</p>
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